Card Types and Break Downs
This is the main front of the cards and the overall Mystery of Indexia. Beware those that try to find out the mystery as they often vanish.
These are Rank Weapons that can only be used, properly, by the Rank of the weapon. (See Ranked Weapons.)
This is a Creature Card. Creatures can help or hinder depending on their abilities. Choose yours well. (See Creature Cards.)
Trap Cards are the worst for those that get ensnared in them. Those that do get out often are the worse for it. (See Trap Cards.)
There are many different types of energy. Be careful who you cross, they just might be an energy use. (See Energy Cards.)
The Magic User’s best friend, the pool of magic allows them to draw on manna that they would not normally have. (See Pools of Magic.)
The Common Item is an item that anyone can use, regardless of their status or rank. Some of these are very useful and some truly aren’t. (See Items)
The Summoning magic can be very potent, but be aware the summons can also backfire. (See Summons.)
Unlike a Summons, the Conjuration comes to the field and is no longer under the control of the user. Be Careful. (See Conjuration)
Unlike the normal trap, these traps can’t be seen with Trap Sight. Also, they will attack anything comes near them. (See Magic Trap.)
Great for defense at the beginning of the match, but rarely something of great power. (See Common Weapons.)
Many magic users can only use common weapons and as such are always looking for the best commons they can. (See Common Weapons.)
Many magic users can only use common weapons and as such are always looking for the best commons they can. (See Common Weapons.)
Can be used at anytime during game play, as long as the user has an Action Open to use. (See Immediate Cards.)