Disablities

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

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Z

A

Addiction

Allergies

Every time an allergy is triggered, burn 2 Stamina

User will suffer from allergies in the air. This will cause them to stop up during game play, or consume stamina during the day. These can be very severe or they can be mild. If a player rolls this as a disadvantage, then roll a 1d4 to see what they get.

  1. Mild, almost non-existant. This will do nearly nothing to the player during game play and will only affect them with the draw of 1 stamina per round if they are near the source of their allergy
  2. Mildly irritating – Burns 1 stamina per round if near the source of their allergies. Will cause the player’s head to stop up if they are within six feet of their irritant.
  3. Annoying – Burns 2 stamina per round if near the source of their allergies. Causes the players eyes to water and their head to stop up if they are near their source within 12 feet. This will also cause nausea if within 6 feet.
  4. Vexing Allergies – Burns 4 stamina per round if near the source of their allergies. Causes the players body to feel lethargic and they will have issues concentrating. The player will grow annoyed, and feel as though they are poisoned if within 12 feet of their allergies. This can cause the player’s abilities to shut down with prolonged exposure. The player will also begin to sneeze within 15 feet of the player.

Note: To find the source of the Allergy of the player, see Allergy Chart.

Antisocial

Apathy

Autophobia

Bad Temper

The player has a bad temper that is virtually impossible to control and snaps if anything doesn’t go their way. Due to this, they often will attack something before thinking and will also often put themselves into bad situation without being able to avoid it. During the campaign, the player will encounter people that will cause them to “snap” and once done, they will not be able to control their anger. This will cause them to act out to the extent of their persona.

Black Bane

The user takes half the healing from this color of magic, and takes triple the damage from this color of magic. 

Bleeding Heart

Blue Bane

The user takes half the healing from this color of magic, and takes triple the damage from this color of magic. 

Body Stench

Brown Bane

The user takes half the healing from this color of magic, and takes triple the damage from this color of magic. 

Bruise Easily

The player gets -25 on life from the beginning of the game. (Never to fall lower than 5pts. of life). When hit by anything physical, the player will take double damage and the damage will be lasting, meaning that the next round if they are harmed once more, they will take +5 pts of damage per attack stackable to +50pts of damage.

Bull Headed

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Clumsy

User has issues within their own body. They have a habit of stepping on things, dropping things, tripping, or knocking others over. This is a disadvantage that can also be used as an advantage by the right type of people. With this, the player gets -1 to all luck rolls (6/6 is now only 5/6). If the player is hit by any attack, they will have to roll the Red/Black die to see if the attack knocked them over, or caused some other mayhem.

Continual Shame

Curse

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Dependency

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Divine Empathy

Electric Bane

Electric Bane causes the user to take double the amount of damage from Electric attacks. This also causes the user to go into shock if they take more damage than a quarter of the life of the user during the attack. This will result in a saving throw against shock.

Energy Bane

Essential Respect

Extreme Curiosity

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Fanaticism

Fear Bane

Fighting Bane

The user is unable to learn physical fighting, all training costs are tripled for physical fighting.

Fire Damage

This is a continuous ability and does not use Stamina.

Items, creatures, etc. are susceptible to fire. Fire deals +10 damage to them. An item, weapon, etc. that has this on it will not be fixable if fire damages them. Thus the damage of the fire will not be removed. It will have to be remade.

Fire Weak

This is a continuous ability and does not use Stamina.

This is a major disadvantage where the inflicted can stand fire of any sort. Any damage that is dealt by fire directly to the victim will not heal through natural means. So if a player has fire weak and takes 20 pts. of damage from fire, they will not be able to heal those points going forward. Thus they can only heal back to 20 minus their overall health. All other damage they can heal as if it were normal damage.

Fixation

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Frost Weak

Green Bane

The user takes half the healing from this color of magic, and takes triple the damage of this color of magic. 

Grey Bane

The user takes half the healing from this color of magic, and takes triple the damage from this color of magic. 

Gold Bane

The user takes half the healing from this color of magic, and takes triple the damage from this color of magic.

Honor Bound

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Hollow Bones

Holy Bane

Inadaptable

Innate Pacifism

Infusion Bane

xoxox

K

Kenophobia

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Magic Bane

Magic Disward

Magic Repulsion

Magpie Syndrome

Massive Honor

Mental Bane

Mental Haler

Mistrust

Monophobia

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Nyctophobia

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Orange Bane

The user takes Half the healing from this color of magic, and takes triple the damage from this color of magic. 

Physical Bane

Pink Bane

The user take half the healing from this color of magic, and takes triple the damage from this color of magic. 

Poison Bane

Pompous

Purple Bane

the user takes half the healing from this color of magic, and takes triple the damage from this color of magic.

xxx

xoxox

Racial Armor

Racial Language

Racial Weapons

The user can only their own races weapons, the user can also use common weapons if they are smoothhandled. (no guard ect.)

Red Bane

User takes half the healing from this color of magic, and takes triple the damage from this color of magic. 

Rude

Self Interest

Small Stature

Won't allow the player to grow beyond a certain amount, as defined by Race.

Small Stature forces the character to grow only to a certain amount of height. Each level of Small Stature lowers the amount of height the character can grow. Starting at an average height of 8 ft. tall and lower 1 inch per level. 

Stamina Strain

Strict Religion

Stubborn

Superstitious

Swimming Bane

Thought Processor

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Tech Bane

Total Truth

Traditionalist

Truly Devout

Unethical

xxx

xxx

Unholy Bane

xxx

xoxo

Water Bane

Weak

Weapons Bare

User can't use weapons of any sort.

This user can’t use weapons of any sort, no matter the type of weapon. If they try to use weapons, they get -20 per attack and take damage equal to all the damage they deal.

White Bane

The user Take half the healing from this color of magic, and triple the damage from this color. 

Yellow Bane

User take half the healing from this color of magic, and takes triple the damage from this color of magic.