Persona
Persona is the way that a character views the world around them. Everyone sees the world differently, through different lenses. Each lense has a different squew and each squew will “justify” an action differently. A person that steals something may turn around and return the item as if an accident, or continue to steal in the furture because they got away with it the one time. Each action brings forth another action that squews the lens either further to one side or to the other. The persona is how others perceive the character and how they perceive themselves.
The Persona is the way a person will act and react to different stimuli. This will develop the character’s overall identity. These are a map to the overall decision making process of the character and are loosely based so that each character will act differently, even if they are of the same Persona. Most of the Persona’s are very forgiving, but a few are incredibly strict. A single infraction of these Persona rules may well result in pain, alteration of Persona, etc. to the player.
Moving up or down these levels is extremely hard but can be done. Some will buy their way up or down, which is allowed through training, but the costs can get astronomical. (For each individual step that a player moves, of which there are five per persona, the cost in Training is 40,000 Training. When moving from one Persona to another, the cost Doubles for the single step. So if a player is Unpareil and wants to become Impatharic, then we start from 15, which is the base of Unpareil and we move up to 11 paying 40,000 per step and costing 200,000 Training, because each step costs this amount and there are five steps to get off from. Now the player can move from Unpareil to Impatharic by paying 80,000 Training for the move. )
Some will use deeds to move them up or down the spectrum. The issue with this is that if they do deeds outside of their own Persona, they will have to use a saving throw to get past the Shock. If they win, the deed is done and there is no issue. If they lose, they freeze in place and can’t move for the amount of Fatigue that the Shock brought on.
Once a Persona is established, all Persona points go into solidifying that Persona. When a Player moves their Persona from one step to another, they will lose 1/2 of their Persona points to the exchange. If this happens through deeds, then they will lose 3/4ths of their Persona points.
Each Persona will explain how the character will react in different situations, and each Persona will grant bonuses for those that keep within their given parameters.
Note: This is not how well the person is liked by others as that is an outward thing and Persona is an inward thing (See Diplomacy). A player that has a high Diplomacy can actually make others believe they are good and kind when in reality they are sociopaths, or psychopaths. On the other hand, they could act cruel and evil while actually being sympathetic or kind. The Diplomacy is the mask that one wears, while the Persona is the face underneath that which is the true being of the player. Be weary of those that have different Persona than yourself and keep your Persona to yourself.
Note: All levels of Persona have abilities and disabilities built into them. A player that is dead center of the 5 Layer of the Persona will gain all the abilities and disabilities. As they move to the outer most portion of the 5 Layers, the will begin to lose either these 1 at a time. So if the player is on Layer 1 of Generous, they will have