Winning

Winning the Game in the Different Game Modes

Quick Start Mode

In this mode, to win, simply make your opponent submit, defeat them or remove them from battle in some way. Be aware that in some cases “killing” the opponent is nearly impossible and in rare cases literally impossible.  

In these cases, reduce the opponent’s life total to 0, or remove them from the field entirely and keep them out for 1 round. If they can not get back to the field, or heal for at least 5 pts. of damage, they will forfeit the battle to you.

The winner of each battle gets 3 Training points for the Role Playing Game Mode and can use these points however they choose for this character. (This does not transfer between characters.)

Heads Up Play Mode

In this mode, to win, simply make your opponent submit, defeat them or remove them from battle in some way. Be aware that in some cases “killing” the opponent is nearly impossible and in rare cases literally impossible.  

In these cases, reduce the opponent’s life total to 0, or remove them from the field entirely and keep them out for 1 round. If they can not get back to the field, or heal for at least 5 pts. of damage, they will forfeit the battle to you.

The winner of each battle gets 5 Training points for the Role Playing Game Mode and can use these points however they choose for this character. (This does not transfer between characters.)

Platform Mode

Only by knocking the opponent off the field can anyone win in this mode. If the opponents simply kill one another, then this is considered a draw.  

In this mode, when someone wins, they get 20 Pts. of Training for their Character to use in Role Playing Game Mode. (This does not transfer between characters.)

Table Top Mode

In this mode, to win, simply make your opponent submit, defeat them or remove them from battle in some way. Be aware that in some cases “killing” the opponent is nearly impossible and in rare cases literally impossible.  

In these cases, reduce the opponent’s life total to 0, or remove them from the field entirely and keep them out for 1 round. If they can not get back to the field, or heal for at least 5 pts. of damage, they will forfeit the battle to you.

The winner of each battle gets 8 Training points for the Role Playing Game Mode and can use these points however they choose for this character. (This does not transfer between characters.)

Battle Mode

In this mode, to win, simply make your opponent submit, defeat them or remove them from battle in some way. Be aware that in some cases “killing” the opponent is nearly impossible and in rare cases literally impossible.  

In these cases, reduce the opponent’s life total to 0, or remove them from the field entirely and keep them out for 1 round. If they can not get back to the field, or heal for at least 5 pts. of damage, they will forfeit the battle to you.

The winner of each battle gets 12 Training points for the Role Playing Game Mode and can use these points however they choose for this character. (This does not transfer between characters.)

Monster Deck Mode

When the game started, the last boss was brought out of the deck for everyone to see. The Player that lands the killing blow on this boss wins the game.

If using the points for this to be used in the Roll Playing, there must be a witness to the game! The Training Points will be 100% for the person that wins the match. 25% for those that made it through to the death of the Boss. (For Training, the boss will have a set of Training on its card. Take that amount times 50 for the winner [the person that lands the killing blow]. Take that amount times 20 for the runners up [anyone that landed a blow within the same battle]. If anyone dies during the match, they get nothing for the Training, unless they are revived before the Boss is killed. (See Training Points.).