False Prophet
This is a mortal or even a God that has sold their soul or many other souls to a Mald or higher to be granted the ability to see into the future. The False Prophet sees multiple futures and forward up to 1000 years into any future. However, they are skewed by the vision of the Higher Being that they now serve. Due to this, they will see what the Higher Being wants and often will steer their followers in the wrong directions.
The False Prophet can’t be the target of spells or abilities, though area effects still deal them damage. They can not be harmed by traps of any sort. They can use magics like weapons, were every spell they use is an immediate, regardless of the spell. Every spell they cast has its full ability, regardless of what is on the field at the time.
The followers of the False Prophet are “unswayable” due to being devout. Meaning that controlling them mentally will not work. However, the False Prophet can not domesticate animals of any sort. Though they can use animals that others have domesticated for them, they can not domesticate animals themselves.
They have a very high defense to all mental abilities, allowing them to cut the ability in half when it is targeting them.
The False Prophet will share their word of the future for monetary gain and the luxuries of life. This allows them a much higher amount of brik than that of the Prophet, but this comes with its own drawbacks. Though they do get more money overall, they have less ability to use it when it comes to direct fighting. The False Prophet can not use common weapons at all. The weapons have to be specially made for them to even wield them. This is due to something that is tied to the abilities they were granted.
False Prophets hate Blue Magic. The Blue Magic user can actually disrupt, or even negate the abilities of the False Prophet, making it so that they can no longer see the future or the past. When the False Prophet tries to look in either direction, they are dealt great deals of damage and will have to deal with the threat on their own. Often this presents a great problem for them since they rarely learn to fight using any other means than those they were granted. Most of the time this is all they would need.
Note: The False Prophet can fight directly, unlike the Prophet, however, they rarely do so. They know that it is better to have others fight the battles while you manipulate the field. Thus they will have with them many minions of devout level to do the fighting for them.
Note 2: Due to their nature, the False Prophet’s powers are dependent on what they do for their Higher Being. If at any point they change their Persona, or go directly against something that is within the pact of the Higher Being, they will lose their abilities immediately.
Note 3: The False Prophet can see in every sight known to man, making them extremely able to find virtually anything in their radius. Therefore, stealth attacks, invisibility, etc. will not work on the False Prophet.
Note 4: The False Prophet can manipulate Gold Magic as if it were natural to them. This is due to the fact that most False Prophets are there to help the destruction of great futures. Gold Magic will work with nearly every False Prophet known, as long as they follow certain guidelines which they learn when they are learning Gold Magic. Regardless of their race, the False Prophet can now use Gold Magic.