A purely Religious race the Toolarians will only be some sort of Religious Ranking. Either they are evil or they are good, but they are always religious in one way or another.
Their society is one of the most stable on the probe but also one of the most strict within the cities. No one is allowed to break any of the laws, rather physical laws or church laws. The physical laws are put forth by the churches (of which there are four) and these are for all citizens. Then there are the church laws, which are followed within the portions of the cities that are controlled by each church. If a citizen is within the Church of One’s territory, then the physical laws apply and those of the Church of One. Every person within the cities choose the areas that they are most comfortable and live within those portions of the city.
A Toolarian will learn magic or mental abilities, only if they will allow them to further their own religious teachings and learnings. They work on nothing and get involved with nothing that does not further their own deities agenda. Thus many Toolarians keep out of other races affairs. However, there is one church that uses their learning and teachings to involve themselves in other races affairs, these are usually high ranking officials of whichever society they are involved in, due to their work ethic and strong goal orientations.
Bishotharg (Similar to a Bishop)
Vizier
Preacher
Scholar
Curse Removal: User can remove Curses off of Chart 1. (Costs 120 Stam., Costs 80 Will).
Toolarian Blessings: Allows user to “bestow” a +3 to all luck and save rolls on another person within a 6 square radius of user. Lasts 6 rounds. (Costs 20 Stam.)
Magic Reversal: Allows user to reverse a single magic spell, but costs the amount of Stam. and Magic Pts. equivalent to the amount of Magic Pts. used to cast the original spell. (Also, user will be fatigued for 1 round.)
Energy Bane
Truly Devout
Divine Empathy
Fanaticism
Light Gifts (1) / Dark Gifts (1)
Light Sphere / Dark Sphere
Light Shift / Dark Shift
Aggression / Pacifism
Male:
Heights: 9’4″ Weight: 700lbs.
Skin Color: Brown, Black, Grey
Eye Color : Brown, Black, Blue, Green, Crimson
Hair Color : Black, Blonde, Red, Brown, White
Female:
Heights: 7’12” Weight: 450lbs.
Skin Color: Brown, Black, Grey
Eye Color : Brown, Black, Blue, Green, Crimson
Hair Color : Black, Blonde, Red, Brown, White
As stated above, the society is one of the most stable on the probe due to strict laws that few ever tread upon. Those that do, can actually have their souls damned by the High Clenothy, which rules over the whole of the society and makes all of the base laws. Within each region of the society the churches make different laws that call for different types of behavior within their jurisdiction. There are four major churches that rule these jurisdictions and have nearly complete control over what goes on within them, but if there is a dispute between the churches, or someone wishes to appeal to a higher court than the churches provide, they may appeal to the High Clenothy. The Clenothy will rule over twenty cases in a given year and all of those cases are chosen by the members together.
The daily workings of the society seem roughly like all others, save for the extreme religious tones in everything that the society does. There is always time to pray to the deities and every work place grants religious freedoms to their workers so that they can follow whichever deity they choose. In any of the Toolarian cities, it is common for many deities to be worshipped all together without issue. Those within the city have learned to “tolerate” the other religions , even if they don’t like them.
There are four cities ruled over by the Toolarians and considered controlled by the High Clenothy. These cities are not far apart and are on the continent of Colemanian. The first is Pothrigon, on the far north of Lake Dromtora. This city is the strongest and hardest to fine as it does not show up on maps. The city has a shield that keeps it from the eyes of others until they are within a quarter mile of the city. For centuries no one even knew it was there. This city has two religions within it and a handful of others that are trying to gain power, but failing every time. It is a massive stronghold and where all peoples are brought for judgements of the High Clenothy.
The second city is Plovinthor, which is next to the Dromtora Apple tree. This tree is still living, but has come to an agreement with the Toolarians that live there. They may pass through its lands without harm as long as they pay tribute in their passing. Many a Toolarian has forgotten this agreement and wound up a meal for the tree. Centuries this agreement has been in place and due to it, the Toolarians can enter and exit their city from the main gate without worry of invaders in that direction. This city is the main import and export of the Toolarian lands and has an entire portion of the city open for traders to move in and out openly without issue, but walled off from the rest of the city. No religion is allowed to hold sway over this city and the churches that are there are taxed in a way to keep all of them from gaining the upper hand from one another. This is because no one wants a single religion to have control of the imports and exports.
The third city is Zucophim. This is the city that no Toolarian wants to visit but many shunned Toolarians will find as home. The city is also known as Slavers Monument because it is the slavers home. All slaves will come through Slavers Monument at some point before being trained and sent to their masters. This city has been sacked fifteen times in the passed but most of the city is built underground and can’t be touched without the correct power to get through the rock walls and into the underground city. It is so defensible that even the Emperor of Achilleos couldn’t get into its under city.
The last city, called Ynvethox, is the holiest of all the cities and where every Toolarian will make a pilgrimage at one point in their lives. Oddly, it is the only one of the four cities that is not near the others. It is much farther down Colemanian and much harder to find. The great city is in the middle of the wilds of Colemanian, out of the reach of all laws from Cross Roads and the kings of the north. This city is said to hold such power that the walking gods steer clear of any contact with it. Those that visit the city usually come back at the top of their game, or don’t come back at all. Novices have entered and stayed five years to emerge Masters. Masters have entered and never returned. It is said that the deities can actually visit the city without using an Avatar or a Titan.
In times of war, the High Clenothy take control of all the churches and districts until the time of war has passed. During this time they have complete control of all commerce, all peoples and all laws within the cities. When the war is over, the power is rested back to the churches. It is good to note, however, that the Clenothy can not write laws that dictate religion, or that would oppress any given religion. They can write laws to defend a religion but not at the expense of another religion.
Individuality is not even thought of from the Toolarian points of view. Slavery is common and equal rights isn’t even a concept to them. The church that you follow dictates the rights that you have and those of your family. No family will follow more than one church. Should this happen, which does from time to time, the offending family member will be banished from the family and given the last name of “Praterfier”. Those with this name are shunned from the society and afforded no rights of of a natural citizen. Thus they are forced to the streets to survive and usually will leave the society for another. This does happen more often than the Churches would like to acknowledge.
Toolarians will use whatever technology comes along as long as it does not go against their religion, which is often the case. Creating their own technologies is rare for anything other than daily works that benefit the entire peoples. Creating a technology for weapons use, or for enjoyment is rarely even considered, much less actually followed through. Overall, the Toolarians have little technology to speak of.
In the Toolarian society there are four churches.
Toolarians have a base persona of either Unpareil or Afreetious. Roll a 1d6 and if even then Unpareil and if odd then Afreetious. Then roll a 1d6 with the last roll being 1 and go only down the chart towards the neutral.
Toolarians are horse like beings that have hooves and elongated fingers. Due to this, and their size, they can not use abilities such as stealth.
Toolarians can’t be the target of Holy or Unholy attacks that are of their same type. So if they are good Toolarians, a Holy attack can’t target them. And visa versa.
Toolarians can’t be witches due to the fact that they are born with their souls already given to a deity. As such, many believe that Toolarians are actually reborn souls that are attached to whatever heaven or hell that they were bound to. Due to this, attacks that would damage the soul directly, do only 1/2 damage to a Toolarian.