One of the most perfect phsycial specimens of all creation, the Rattle is not one that anyone would want opposite the battle field. Their strict codes of honor and their ethics keep them from simply dominating much of their battles, but they still seem to fair greatly better than any other race on
Probe One. These are hard to play due to the strict codes of honor that must be followed at all times and thus most people will want to steer clear of using this race. (See Rattilian Code of Honor).
Knight
Paladin
Dothnier
Feligon
Unyielding Strength: User can triple their strength for two rounds at a great cost of stamina. (Triple Attack for 2 rounds, Costs 25 Stamina and can only be used once per day.)
Magic Field : Due to their natural proclivity for defense, Rattles have a natural Magic aura that defends great amounts of magic from each attack. 12 pts. of each each magic attack are negated. (+5 Magic Def.)
Blind Sense : The Rattle can fight even in the pitch darkness of night without being able to see at all. This is without any training at all. When trained they can move without sight through virtually any area without needing to see their surroundings. Some think that they have a different way of seeing that allows this, but it has never been proven (Sight attacks don’t work on Rattles.)
Massive Honor
Mental Bane
Magic Repulsion
Essential Respect
Swimming Bane
Armored Hide 5
Poison Impervious
Strength Doubler
Stamina Doubler
Speed Doubler
Male:
Heights: 4’5″ Weight: 400lbs.
Skin Color: Green, Grey, Red, Black
Eye Color : Blue, Grey, Black, Yellow, Green, Orange, Purple
Hair Color : Green, Red, White, Grey, Black
Female:
Heights: 4’1″ Weight: 250lbs.
Skin Color: Green, Grey, Red, Black
Eye Color : Blue, Grey, Black, Yellow, Green, Orange, Purple
Hair Color : Green, Red, White, Grey, Black
The Rattle Society is very intricate and is woven in and out with honor, religion and family. The Rattle live in a duumvirate or duarchy. There is one main family that rules over the whole of the Rattle empire while a second family rules over the High Council of the Rattle. The Tuchanool, as the first family is called, will rule over the day to day activities of the Rattle. All commerce, the economy, the laws of the regular citizens. The Dubagothie, or the ruling body, is the second family and the High Council. In times of war they take over the entire government and all citizens become their soldiers. The entire race is trained as warriors of one type or another so that in times of war everyone can be mobilized. All families are required to train their children in the ways of the Rattilian blade before their 12th birthday.
This structure has been in place for centuries. The Rattle are all part of the social ladder and are born into their roles. The baker will give birth to a baker and they will give birth on down the line. The family business is the only thing that the child will be trained in other than fighting. All males are required to report for military duty at the age of nine and they will be part of the military for twenty years before they have finished their duties. At the end of their duty to the military they will be given the choice to re-up for another ten years or to go and start their lives in the profession of their birth.
Most of the cities are more villages than cities and are hut based. Most Rattles are nomadic and will move from one hunting ground to another. Only the High Council’s city is permanent and even parts of it are nomadic from time to time. The main city, Paragomia, is highly technological and would give many modern cities a run for their money. It is the only technologically based city of its kind within the Rattle Society and many of the Rattles that follow the old ways, think that this city should be removed.
Most of the Rattle live under the rule of Dothnier or Feligon which are both soldier type ranks, but are a way of life for the Rattle. The Dothnier is the Rattle word for serve or attend and means that the user is a servant to the Tuchanool and the ways of the Dothnier are very strict and living as a Dothnier is extremely hard on all involved, but it is a greatly rewarding to the Rattle way of life. The training that they endure makes them extremely great warriors and their discipline makes them very focused.
The other way of life is the Feligon and it is similar to the Dothnier, but is centered around the Dubagothie. These followers would be the elite guard of any army. The Feligon are shown secret ways of fighting that the general populace are not given, but the way of the Feligon is even more strict than that of the Dothnier and much harder, but the rewards are ten times greater and only through this way can a Rattle change their standing in the community and become more than the Baker, or the grocer, etc. Both of these way of life are more than just common in the Rattle ways of life, they are sought after.
Rattles have good technology base in their daily lives where they have running water, electricity and even work with some nuclear energies to powering Paragomia city.
Weapons are not technologically based, however, as the Rattle believe it is dishonorable to use weapons that are not of the old ways. They have weapons made of the bones of their ancestors. These are called Rattilian Blades and every male Rattle will carry a long and short sword along with a single dagger. They are responsible for these weapons and losing them is dishonorable to their ancestors. They will use bows and arrows from time to time, but this is rare and usually used in ceremony rather than actual battle.
There are two main religions within the Rattle society. One is Duvangar the Wild, which is a Supre Mald that watches over the whole of Rattle society and keeps the children safe in times of war. The other is She that is Before Me. This one is a little harder to explain as the Rattles rarely show any of their religious rites to others.
Duvangar the Wild – Bestows gifts on his followers and ensures that all that follow him have protection from the curses of the land. Those that follow the religion make up a basic church, much like the Catholic Church. There is a head of the church which rules over all of the land and that head is nearly as powerful as the Tuchanool. In the main society, this head, known as the Duvongul, would carry nearly as much weight, if not more in some things, as the Tuchanool. Those that followed the religion could be considered zealots due to the amount of “faith” they have in the Duvongul. His twelve Willions, as they are called, go across the land healing the sick, removing curses, etc. They use holy magics and often are taken as saints of their realm. It is mostly smoke and mirrors, however, as the miracles always happen to someone that someone knew and never first hand. The heals and curse removals always happen to someone in the crowd and rarely to those that are actually needing it. But many believe in its standing and stay in good standing with the church in turn.
She that is Before Me – This religion, however, has been kept hidden from most and often sees the practitioners keeping their faith hidden from others. The Duvongul has actually issued warnings to these people to keep their faith under wraps as it is in direct opposition of Duvangar the Wild’s faith. Thus the two faiths can not exist together.
Unlike the Duvangar faith, She That is Before Me practitioners don’t have a “head of state” for their church. They believe that an old man, simply known as “The Old Man”, will come and help with curses, miracles, etc. when it is needed. They have gone on two crusades over the centuries that have seen this faith over rule even the Dubagothie and take the whole of the Rattles into war. Both times, it was a just war and the Rattles won, and both times, the Duvangar religion was set back ages. The current Tuchanool and Duvongul both hate this faith and do everything they can to alienate anyone that is found following it.
The core principles of the faith are forgiveness, mercy and love. Three things that are not in the natural flow of Rattilian society. If someone hurts one’s honor, then the hurt party has a duty to defend that honor, even to the death. This religion, however, teaches Rattles to simply let things go. Not a trait that is easily learned in such a society.
Unbiased. A war bound people, they live by honor and would do anything to keep their honor in the eyes of the society and their family. Most will stay very close to Unbiased to ensure that they learn from every experience.
The Rattle are a proud people that can be very stubborn when it comes to changes in history, culture, etc. They rely on themselves and have only recently started trading with the outside world. Mostly, they live on their islands and dare anyone to be stupid enough to come and take them. Their daily lives are filled with perfection in that they commonly will train until they are perfect at whatever they are trying to do. They do not believe in failure. To a Rattle, a failed attempt is simply an attempt that has been completed yet. They will continue to try until they succeed and then they will continue to succeed until they have mastered. Only then will they leave something alone. In daily life this is a great thing, in battle this is something to be feared greatly.
They don’t believe in retreat, and they don’t believe in mercy, at least not the core values of the society. If they conquer a peoples, they will enslave them, sell them, kill them, whatever, but leaving them be is not something the Rattle understands. They have corporal punishment that is far less humane than any on the probe, but they believe in an eye for an eye and they take that quote literally. If someone attacks and kills someone, then the executioners will do the exact same to the attacker.
Males are the protectors of the society and all of them are made to serve in military. Females are rare due to the lack of living through the birthing process (Rattle lay eggs and when they hatch there are hundreds of them. Once hatched, the hundreds will prey upon one another and eat each other. Females rarely live through this process). Due to this fact, they are honored above men and are treated like royalty, even of the lowest born. All Rattles respect women and all Rattles will defend them. The female is the only Rattle that can use magic without some type of drawbacks. Most Rattles can’t use magic at all. Females, however, can flow magic as well as a seasoned Sorcerer by their fifth birthday and they only get stronger from there.
Note: All Rattles are given a book when they come of a certain age. This book is a history of their lineage and must be kept on them at all times. The book has some type of magic to it and can not be removed from the wearer unless they give it willingly. This book will consume 50% of all Training earned in all cases and will grow with the player. It is said that once the book reaches its highest Training level, that it grants the user talents. This is a rumor however, but is it true? These books are highly sought after by other races, but if the Rattle dies completely, the book turns to ash then and there and as such the books are very hard to come by. One of these would fetch 1,000,000 Brik with nothing in it, or much more with actual linage in it.
Push the Tide! Push the Tide!
Let me see those eyes of Pride!
See me here, throw them there,
Let them hear their growing despair.
Leap atop, drop below,
Kill them with a single blow.
Watch those that think their saved,
Push them back and into their grave.
The blood of their kin will shower them
And we will sing our glory hymn.